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And even though there are myriad new things to manage and pay attention to, it never feels overwhelming or inaccessible. Firaxis seamlessly weaves the new content into the old, creating an even more challenging, deep, and ultimately addictive experience. I finished it, and won, without fighting a single enemy troop outside of some early game barbarians.Īll told, a worthwhile addition to Civilization V. Scramble for Africa is fun but cramped, and it's over extremely quickly.
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Last Update: - Fixed numerous inaccuracies. These are shorter, more focused mini-campaigns without all the bells and whistles that make for nice diversions. A general guide to all available nations and leaders with an emphasis on pointing out the differences between each nations unique abilities/units/buildings compared to vanilla ability/units/buildings. The expansion also comes with two new scenarios: the American Civil War and the colonial Scramble for Africa. Other civilizations have their own unique twists as well, making each play-through unique. The Venetians, for instance, are prohibited from annexing cities but can produce more wealth through double the trade routes and the addition of a new special Great Merchant cleverly called The Merchant of Venice. Meanwhile, some of the new civilizations offer radically different approaches to playing the game. What future risks does this pave the way toward? What potential threat are you enabling however many turns down the line?īeyond this there are Great Works, a new Archeology system whereby you can plunder the cultural artifacts of cultures far and wide, and a new system of Ideologies which allow you to get even further into the nitty gritty of your civilization's evolution and progress.įiraxis has taken the serious problem with Civ 5's endgame by the horns here, disrupting the numerous problems with the vanilla game by giving late game material some significant twists and radically changing the way you'll play the game from start to finish for the better. It's an interesting lesson in how self-interest and markets can help dissuade hostilities.Īt the same time, it causes you to question just how comfortable you are allowing said mutual prosperity to flourish. In other words, trade-even more so than the game's new diplomacy mechanics-really does reflect the benefits of trade between peaceful nations and the detriments of war to global prosperity. You can earn piles of cash opening up the right trade routes, but in so doing open the floodgates for foreign religions to impact your cities while at the same time handing over your own gains in science to the enemy. Meanwhile, trade is a much more complicated affair than you might think.